Home 2. It also takes a few seconds to load back every time you close a game if you don't use an SSD. Maybe you're a developer and don't need to have that loading up then closing again every time you just want to test your code. Maybe you'll be just switching between games and don't need that load-and-unload when you need to open the next game. Or maybe you just want to use Oculus Desktop to watch movies or play 2D games, and don't want Home 2. If you don't need this, you don't need this.
This is simply an additional option to people that want it. Just replace the following file inside your chosen installation folder with the downloaded one make a backup!
Hint: If Home 2. The next time you open and close any game, the new file will kick in. You don't need to mess with services, runtimes or anything like that. PS: You'll have to do this again every time Oculus issues an updateas they'll overwrite your file with their new version.
Don't forget to backup again the new file from the update when reinstalling this. Skip to content. What is OculusHomeless? This will just render a blank environment instead of Home 2. It's actually the "Super Minimal" example from the Oculus SDK with some added modifications: Stripped to render absolutely nothing besides a grey background Close itself if the Oculus Client is closed, so it won't keep running forever Home 2. Sometimes you may just want to use Dash without loading all that.
Yes, that also kinda works! But that comes with these problems: That humming background music won't ever stop, even if you're viewing your desktop. Try watching a movie like that.
Every time you open Dash, it'll show a big red window with an error complaining about the missing Home executable. It's always on top, with a kinda difficult to click "dismiss" button. A blank replacement such as OculusHomeless will solve that.
To uninstall it, just delete it and restore your backup. Hope this helps someone! Suggestions and improvements to the code are welcome! Previous Previous post: Anything new and exciting in VR? Next Next post: How well can an Oculus Rift run on a graphics card?You can now upload your own 3d models to use as your Oculus Home!
If you have no experience working with 3d models, you can find and use 3d models from a variety of online sources that are readily available. If you do have 3d modeling experience, you can create or modify your home, including adding simple lighting and setting it up to use the floor, wall and ceiling materials from Home dynamically. Homes can range from tiny rooms to large, open outdoor environments.
Follow the basic instructions below to create your home, and read on for more advanced instructions. Basic User Created Home Setup. GLB files can be found in many online locations, including larger sites where you can find both free models and models for purchase and communities that are sharing their creations. Please respect all license requirements when using acquired models!
There are also several groups and forums where people are already sharing their UGC creations and will most likely start sharing user created homes.
Advanced User Created Home Setup. You can read about the glTF format here and find the specifications for glTF 2.
Files must comply with the glTF 2. These standard features of the glTF format are supported for user generated homes:. We support ambient occlusion textures and emissive glowing textures, but they are handled in a special way. If you add ambient occlusion or emissive textures to your materials for user generated spaces, they will use the second UV channel and the emissive textures will be treated like light hitting the surface.
When you first load up your home, it will center your home structure at world center 0,0,0 and will attempt to place your starting location at a walkable spot within range of that.
If the floor of your space is notably higher than the bottom of the object, you may appear under the floor. If creating a space, it is ideal to make sure there is walkable space at the bottom center of the structure, however, you should still be able to use your teleport movement to move to the floor above you and then set a default entry point for the home via the Home interface. Within Oculus Home, you can choose floor, wall or ceiling materials from your inventory to customize your space.
With a few simple steps, you can have this same functionality in your custom home.
Follow these steps to get the best results:. Getting your floor, wall or ceiling materials to swap for Home materials is as simple as adding a tag in the material name, but there are some other setup details that you can use to affect the final appearance. To get a certain surface to swap its material in Home, add these tags within the material name.
We will multiply the base color texture that is assigned to the material with the home material. The use of the Home tiling materials can help reduce the size of your final glb by allowing you to assign the same base color, normal, metal and roughness textures to the floor, wall and ceiling.
We support the use of Ambient Occlusion and Emissive textures, but they will automatically use the second UV channel and the emissive texture will be treated like light hitting the surface and behaves slightly differently than normal emissive textures.
You can use any method you would like to generate the emissive textures, but these steps will help ensure the best final results:. There are several tricks to make your custom home fit within the 15 mb limit. Oculus Creators Blog. Your home. Your textures cannot be over x in resolution.Setting up your headset is quicker and easier than ever before.
Download and install VR software to a wide range of desktops and laptops. Plug your headset into your PC to configure and customise with ease. Access and browse our top VR titles from your desktop, Oculus mobile app or while you're in virtual reality. Download the Oculus app on your mobile device. Wirelessly connect your headset and phone to configure and start playing in VR. Browse our top VR titles and purchase them from the Oculus mobile app or while you're in virtual reality.
Wirelessly connect your headset and phone to configure and start watching in VR. Plug your headset into your PC to configure external sensors and roomscale. Access and browse our top VR titles from your desktop or Oculus mobile app, or while you're in virtual reality.
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Other referenced marks are the property of their respective owners. Additional details available here for Oculus Go and Oculus Quest. Log In or Sign Up. Get started in VR. Oculus Quest Download the Oculus app on your mobile device. Oculus Go Download the Oculus app on your mobile device.
Oculus Rift Download and install VR software to a wide range of desktops and laptops. Download Software. Additional details available here for Oculus Go and Oculus Quest 2 Oculus Rift S will require certain updates to be installed from time to time, including prior to first use.New to the forums? Click here to read the "How To" Guide. Click here to go to the Developer Forums. October in General. Hello VR people! Am I going crazy or has someone else noticed something similar?
OculusHomeless – Use Dash without Home 2.0
As a personal opinion: I find totally useless to have the new "homes" being like a virtual apartment - bla bla bla, fluff here and there. The scenes are made in Unreal which is the worst choice for performance, Unreal is a thief for resources, I wonder why on earth Home is using such thing? There are many different opinions, but for me, I would prefer a blank screen where I can simply just load my games.
Performance above all. So, is it possible to go back to the Old but performing home? Or is there a mod or something to stay as an empty environment without all that unnecessary useless crap? October Hi Morfevs this has been THE discussion here for the last week or so, with many people on different sides - your best bet if you're interested is to search the forums and you'll come across them soon enough bit surprised you haven't already TBH.
Though you are more than slightly incoherent, I agree with you Madam, a plum is a terrible thing to do to a nostril. Intel i7 K 4. Zenbane Posts: 15, Valuable Player. October edited October RuneSR2 said:. Just to mention that although that solution may work for some, it's no solution for persons like me wearing glasses inside the HMD. It's takes time to perfectly put on the HMD, because I have to be very careful not to scratch the lenses - having to take off the HMD to change app or game is simply a no-go.
You don't have to take the HMD off at all, just peak underneath it. I wear glasses as well and the nose gap has always made it easy to see the outside world. I think you may be exaggerating the situation.Menu Menu.
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Oct 2, 24 13 This is a bit off topic, but this latest experience with Oculus has left a bad taste in my mouth. Has anyone used the Samsung Odyssey with AC? How does it do performance-wise? Any stuttering or FPS problems? The one thing the rift has going for it is the excellent ASW ; I'd hate losing that. Jun 1, 1, Menu Menu.
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You Can Finally Become A Lightsaber Wielding Jedi In Fallout 4 VR
Thread starter Cote Dazur Start date Oct 9, Prev 1 … Go to page. Go to page. First Prev 6 of 16 Go to page. Insert Coin RPM. Apr 8, Wait for Virtual Desktop to start. Put the Rift on my head. Start CM and start a race. When the race is over I need to activate Virtual Desktop with my Oculus remote Dash pops up now, that's annoying.
I'm back in CM again and can start a new race. No problems at all. Oculus Home isn't started once. Nordwand 10RPM. Jul 28, 22 5 A new version with built-in stereo rendering is in pre-alpha. Click here for details. If you like this project, consider showing your support! Support for native head tracking is added via OpenVR. The in-game camera is modified to follow the movements of the head-mounted display HMDgiving native tracking for both rotational and positional head movements without the need for finicky mouse emulation sensitivity tuning.How to play GTA 5 in VR - Mod Guide + Oculus Rift S Gameplay
The rendered FOV of the in-game camera is automatically set to the value calculated using your Oculus profile for a natural looking view. No manual configuration or external FOV fixes are necessary with this mod. Weapon aim and character controls are de-coupled i. No more look-to-aim a. De-coupled look and movement also allows you to view and explore the city comfortably while walking, riding and driving naturally.
Eliminated head-bobbing and undesirable camera movements from character animations and character rag-dolling. Activate the teleportation option to further reduce the need for walking and to maximise exploration efficiency! Updated 24 th March A new version with built-in stereo rendering is in pre-alpha. Native head tracking Support for native head tracking is added via OpenVR. Automatic field-of-view FOV correction The rendered FOV of the in-game camera is automatically set to the value calculated using your Oculus profile for a natural looking view.
De-coupled look, movement and aim Weapon aim and character controls are de-coupled i. Improved comfort in VR Eliminated head-bobbing and undesirable camera movements from character animations and character rag-dolling.